

But there was some folly in trying to take on a licence-rich rival at its own game when it could just stick “Authenticity as standard” well down its own list of bullet points and twist the knife. An even more developed Master League mode was a great solution, throwing a lot of video game progression and mechanics at demonstrating that you don’t even need any real players for a compelling long term experience. But it also highlights that the game didn’t have the Premier League and provided another season of North London, Merseyside Red and West Midlands Village. Not to mention that the licences must have helped sell even more copies of the game in Italy, Spain and the Netherlands. I’ve commented before on Peter Brackley’s commentary tying the game into the lineage of Football Italia and being perfect for a certain type of British football connoisseur, so Serie A was a great fit there.
#PRO EVOLUTION SOCCER 4 GAME PRO#
The first bullet points on the back of the box highlight the bind that Pro Evo was in: “Over 3000 licensed players” followed by “Fully licensed Leagues and teams from Serie A, Liga Española, Eredivisie”. At least when not joined by the draw of having the latest version of your team and their rivals present and correct and accurate. Minor refinements are also not the best way to get people to buy a yearly updated version of your game, when you have gone a decent way to maximising your audience and need repeat custom. And so it plays a better game of football, but also has details like adding in a referee you can see while playing which are inessential at best and occasionally even counterproductive I spent half a game as AC Milan struggling not to attempt to pass the ball to the referee, because he was wearing all black and that is insufficiently distinctive from red and black stripes. How could it? The further you refine, the less space there is to meaningfully refine further without ripping it up and starting again, and not doing that was Pro Evo’s strength. But it didn’t immediately induce hushed wonder in me in the same way as Pro Evolution Soccer 3 did. Pro Evolution Soccer 4 is once again a wonderful game. Fluidity once again opens up possibilities at every moment, and that makes it more exciting when great things happen, or even when they don’t. They may stumble, eventually fall, but they might also regain equilibrium, carry on, eventually make it away with the ball.

A bump in the course of a tackle will knock them sideways into a state somewhere between the two.

They are not, like video game football players of old, either perfectly upright or flat on the ground. If there’s one detail to pick on to illustrate what makes Pro Evolution Soccer 4 work so well, I’d pick its players’ sense of balance. Pro Evolution Soccer 4 (Konami, PlayStation 2, 2004)Ī little tweak here and there, some more evolution, and the best football sim around got better still.
